A Card Game About Human Warmth, 2024
Impulse
Impulse is a socially-driven card game designed to strengthen interpersonal connections and cultivate a culture of small yet meaningful actions.

At its core lies the concept of a social impulse: one intentional act can initiate a chain reaction of care, attention, and relational reciprocity.
Game System
The deck consists of 54 cards. Each card contains:

  • a specific prosocial action directed toward another person;
  • a QR code linking to a short video explaining the project’s concept and its circulation logic.
A participant receives a card, completes the action for someone else, and passes the same card forward. The next person repeats the process, extending the chain.

Through this pass-forward structure, the cards begin to circulate across social networks. What spreads is not only the object itself, but a behavioral pattern embedded in the system.
Примеры карточек с заданиями
Core Mechanics & Structural Principles
The central mechanic replaces accumulation with transmission. Unlike traditional game systems based on ownership or scoring, value here emerges through circulation. The card gains meaning only when it moves.
Social Design Framework
Impulse was conceived as a micro-intervention model — a minimal system capable of generating measurable social ripple effects.

Rather than creating competition or reward hierarchies, the project explores:

  • relational reinforcement instead of scoring systems;
  • propagation instead of accumulation;
  • behavioral nudging instead of explicit instruction.

The game functions at the intersection of game design, social psychology, behavioral systems, and distributed network logic.

In this sense, Impulse treats play not as entertainment alone, but as a structured social gesture — a mechanism for activating and sustaining human connection.