VR in Hexatrope functions as the practical layer of experience. While the tabletop game models editorial planning, the VR environment simulates on-the-ground reporting.
The system is built on three principles:
- Incomplete information as a foundational condition.
- Responsibility for interpretation.
- Transfer of individual experience into collective decision-making.
Only one player enters VR at a time. The tabletop team works with the consequences of their VR teammate’s findings, introducing a gap between individual perception and collective analysis — a key model of real newsroom practice.
Out of the seven stages in Hexatrope, players enter VR
at three key levels: